NintendoAn N64 (with Super Smash Bros.) Nintendo 64, or simply N64, is Nintendo's third home video game console, released on June 23, 1996 in Japan, September 29, 1996 in North America, and finally March 1, 1997 in Europe. The Nintendo 64 was released with only two launch games respectively (three in Europe): Super Mario 64, PilotWings 64 and Star Wars: Shadows of the Empire (Europe only). The system is occasionally referred to as "Project Reality" or "Ultra 64" or simply "64", two names which Nintendo used in press releases prior to the system's launch. The abbreviation "NU64" (Nintendo Ultra 64) is often used in older literature. The N64 was first introduced in volume # 85 of Nintendo Power magazine.
IntroductionAfter first announcing the project, two companies, Rareware (UK) and Midway (USA), created arcade games which claimed to use the Ultra 64 hardware (in fact the hardware had nothing to do with what was finally released, the arcade games used hard drives and TMS processors). These games were Killer Instinct and Cruis'n USA. Killer Instinct was the most advanced game of its time graphically, featuring pre-rendered movie backgrounds which were streamed off the hard drive and animated as the characters moved horizontally. This led to extreme hype for the system, which would turn out to completely rely on real time rendering which looked much worse than the pre-rendering used on Killer Instinct. Without the excitement generated by these "false" Nintendo 64 titles however, the Nintendo 64 would have probably sold far less, especially as Nintendo was running so late in bringing out its next generation console. Nintendo touted many of the system's more unusual features as groundbreaking and innovative. But many of these features had in fact been implemented before. The first game console to bill itself as "64-bit" was actually the Atari Jaguar (although the truth of this is disputed). The first console to use an analog joystick was the Emerson Arcadia. And the first to feature four controller ports was the Bally Astrocade. The system was designed by Silicon Graphics Inc., and features their trademark non 32 bit color dithered real time graphics look. It was the first console to support mip mapping. Its main graphic drawback was due to the lack of ROM to store texture maps, and so the designers overrelied on very low resolution texture maps that were heavily blurred by mipmapping. While not being home to as many highly rated games as Nintendo's prior console (the Super Famicom (in Japan) and SNES (in North America and Europe), and lacking the essential third party support (which would eventually be its downfall), it still has seen some particularly notable games such as GoldenEye, Super Mario 64, and Ocarina of Time. Super Mario 64 is still considered to have set the standards for 3-D games, and considered by many gamers and developers to be one of the best games ever created. Apart from Nintendo's own in-house development, Rareware (now second-party to Microsoft's gaming division) also produced a steady stream of popular titles for the Nintendo 64. From their first N64 title, Blast Corps., through GoldenEye, Banjo-Kazooie (and its sequel, Banjo-Tooie), Perfect Dark, Jet Force Gemini, Donkey Kong 64 to the surprisingly adult-themed Conker's Bad Fur Day. During development, Nintendo 64 was referred to by its code name: Project Atlantis. Once unveiled to the public, the name changed to Ultra 64. Nintendo speculated that this console could reproduce the CGI that present day super computers could produce, dubbing the system as Project Reality. Citing brand recognition, Nintendo changed the name from Ultra 64 to Nintendo 64 and the rest is history. Cartridges vs. disksThe Nintendo 64 was the last home video game console to use ROM cartridges to store its games. Nintendo defended this choice for the following reasons:
At that time, competing systems from Sony and Sega were using CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in much lower cost to third party game publishers. As a result many game developers which had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD based platforms. However, most carts store the save games on the cart itself, eliminating the need for separate and expensive memory cards. As well, the limited storage size of ROM carts limited the amount of textures that could be used in the games, resulting in games which had a more flat shaded look. Later cartridges (such as Resident Evil 2) featured much more ROM space, which demonstrated that N64 was indeed capable of impressive, detailed in-game graphics when the media permitted, but this performance came at a high price. In 2001, the Nintendo 64 was replaced by the disc based Nintendo GameCube. Screenshots
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fr:Nintendo 64 ja:NINTENDO64 de:Nintendo 64 Categories: Video game consoles | Nintendo hardware |
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