MimicA mimic is any species that has evolved to appear similar to another successful species in order to dupe predators into avoiding the mimic, or dupe prey into approaching the mimic. There are three types of mimics:
For example, the Aegeria moth is a Batesian mimic of the yellowjacket wasp, because it resembles the wasp, but is not capable of stinging. A predator who would thus avoid the wasp would similarly avoid the Aegeria. On the other hand, a honeybee is a Müllerian mimic of the wasp (and vice-versa), since both share similar appearance and coloring, and both are capable of stinging. Female fireflies of the genus Photus are an example of aggressive mimics. By copying the light signals of fireflies of other species, they lure male fireflies which are then captured and eaten. See also: predator The science fiction/horror film Mimic features a genetically-modified species of hybrid termite/mantis' created to control cockroach populations in New York. The insects rapidly evolve and are able to mimic human beings. In many works of fiction in the science fiction and fantasy genres, a mimic is a type of shapeshifter similar to a doppelganger. For example, in the Dungeons & Dragons role-playing game and in the Nethack computer game, a mimic is a creature that typically takes the form of a treasure chest or a seemingly valuable object to lure unsuspecting adventurers.
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