Finite state machineIn the theory of computation, a finite state machine (FSM) or finite state automaton (FSA) is an abstract machine that has only a finite, constant amount of memory. The internal states of the machine carry no further structure. This kind of model is very widely used in the study of computation and languages.
OverviewIt can be represented using a state diagram. There are finitely many states, and each state has transitions to states. There is an input string that determines which transition is followed (some transitions may be from a state to itself). Finite state machines are studied in automata theory, a subfield of theoretical computer science. There are several types of finite state machines including
Acceptors and recognizers can be treated as the same type. Finite automata may operate on languages of finite words (the standard case), infinite words (Rabin automata, Büchi automata), or various types of trees (tree automata), to name the most important cases. A further distinction is between deterministic and nondeterministic automata. In deterministic automata, for each state there is exactly one transition for each possible input (DFA). In non-deterministic automata, there can be none or more than one transition from a given state for a given possible input (NFA, GNFA). Nondeterministic automata are usually implemented by converting them to deterministic automata—in the worst case, the generated deterministic automaton is exponentially bigger than the nondeterministic automaton (although it can usually be substantially optimised). The standard acceptance condition for non-deterministic automata requires that some computation accepts the input. Alternating automata also provide a dual notion, where for acceptance all non-deterministic computations must accept. Apart from theory, finite state machines occur also in hardware circuits, where the input, the state and the output are bit vectors of fixed size (Moore machines and Mealy machines). Mealy machines have actions (outputs) associated with transitions and Moore machines have actions associated with states. Types of machinesAcceptors and recognizers
TransducersOptimization and canonicalizationThe problem of optimizing an FSM (finding the machine with the least number of states that performs the same function) is decidable, unlike the same problem for more computationally powerful machines. Furthermore, it is possible to construct a canonical version of any FSM, in order to test for equality. Both of these problems can be solved using a colouring algorithm. Computational powerFSMs can only recognize regular languages, and hence they are not Turing-complete. For each non-deterministic FSM, a deterministic FSM of equal computational power can be constructed with an algorithm. ImplementationA finite state machine can be implemented in software with a state transition table.
In hardware a FSM may be built from a programmable logic device, relays, or even a mechanical cam timer combined with other elements. Tools
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bg:Краен автомат de:Endlicher Automat es:Autómata finito fr:Machine à états finis ru:Конечный автомат fi:Äärellinen automaatti zh:有限状态自动机 Categories: Computational models |
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