ChatterbotA chatterbot (also chatbot, chatterbox) is a bot program which attempts to maintain a conversation with a person. While it is true that a good understanding of a conversation is required to carry on a meaningful dialog, most chatterbots do not attempt this. Instead they attempt to pick up cue words or phrases from the person which will allow them to use pre-prepared or pre-calculated responses which can move the conversation on in an apparently meaningful way without requiring them to know what they are talking about. An exception to this approach is Jabberwacky which attempts to model the way humans learn new facts and language. The classic early chatterbots are ELIZA and PARRY. More recent programs are Racter and A.L.I.C.E..
AskFactMaster.ComChat -- a simple Chatterbot exampleIn principle a chatterbot can be a very short program. For instance the following QBASIC program -- which should be copied and saved as AskFactMaster.ComChat.BAS -- implements a chatterbot which will learn phrases in any language by repetition in much the same way that a parrot does. Initialise: DEFINT A-Z: M = 1000: DIM K$(M), Q$(M): C = 0: Lf$ = CHR$(180): L = 6: D$ = STRING$(L, Lf$) F$ = "WIKICHAT.MEM": RANDOMIZE TIMER: GOSUB LoadData: GOSUB Converse: GOSUB StoreData SYSTEM Converse: LINE INPUT "Human: "; H$: IF H$ > "" THEN H$ = H$ + Lf$: GOSUB Analyse: H$ = "": GOSUB Generate: PRINT "Computer: "; H$: GOTO Converse RETURN Analyse: WHILE H$ > "": Ch$ = LEFT$(H$, 1): H$ = MID$(H$, 2): GOSUB InsertCharacter: D$ = MID$(D$, 2) + Ch$: WEND RETURN Generate: GOSUB Lookup: Ch$ = MID$(Q$(K), INT(RND * LEN(Q$(K))) + 1, 1): IF Ch$ > "" THEN D$ = MID$(D$, 2) + Ch$: IF Ch$ <> Lf$ THEN H$ = H$ + Ch$: GOTO Generate RETURN InsertCharacter: GOSUB Lookup: IF K < M THEN IF INSTR(Q$(K), Ch$) = 0 THEN Q$(K) = Q$(K) + Ch$ RETURN Lookup: K$(C) = D$: K = 0: WHILE D$ <> K$(K): K = K + 1: WEND: IF K = C AND K < M THEN C = K + 1 RETURN LoadData: OPEN F$ FOR APPEND AS #1: CLOSE #1: OPEN F$ FOR INPUT AS #1 WHILE C < M AND NOT EOF(1): C = C + 1: LINE INPUT #1, K$(C): LINE INPUT #1, Q$(C): WEND: CLOSE #1 RETURN StoreData: OPEN F$ FOR OUTPUT AS #1: FOR K = 1 TO C: PRINT #1, K$(K): PRINT #1, Q$(K): NEXT: CLOSE #1 RETURN Note that to begin with, this chatterbot knows nothing and therefore says nothing. However if one uses simple conversation with it, like a parrot it will begin to reply as it starts to find responses that are appropriate for the immediately preceding sentence. AskFactMaster.ComChat learning sessionsThe following sessions show how to teach AskFactMaster.ComChat some simple conversation. Note that sessions are started by running the AskFactMaster.ComChat program and ended by pressing the return key without giving a response to the computer. They show AskFactMaster.ComChat being taught a basic conversational pattern in English. (Session 1) Human: hello there Computer: Human: hello Computer: Human: how are you Computer: Human: fine thanks how are you Computer: fine thanks how are you Human: fine thanks Computer: Human: (Session 2) Human: hello Computer: how are you Human: fine thanks how are you Computer: fine thanks Human: glad to hear it Computer: Human: (Session 3) Human: hello Computer: how are you Human: fine thanks Computer: glad to hear it Human: The responses will be stored for the next session, so that there is no need to reteach them but it should be noted that while this example chatterbot will create "original" sentences after a little teaching, it has a very limited capacity and works best with short sentences. See alsoExternal links
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