Anti-pattern

In computer science, anti-patterns are problems that happen frequently in computer programming and that should be avoided in good practice.

The term comes from the Gang of Four's Design Patterns book, which laid out examples of good programming practise. The authors termed these good methods "design patterns", while "anti-patterns" are the opposite.

Anti-patterns can also be referred to as pitfalls, to emphasise that they are a dangerous trap which an unwary programmer might find themselves in.

Among them are:

References

es:Antipatrón de diseño


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